Unity SSAO
At the time, Unity's Universal Rendering pipeline didn't support screen space ambient occlusion (SSAO), so I thought I'd make my own.
I also included the option to reverse the normals during generation, approximating the extrusion of the geometry. This produces a cool hand painted look which I quite like, and inverted AO maps are useful for other effects.
---CONTROLS---
[WASD] move camera
[RMB] rotate camera.
[1] toggle AO
[2] toggle inverted AO
Download
Download
SSAODemo.zip 31 MB
Comments
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is it baked or realtime?
i found the inverted one a peculiarly nice effect
Yeah, this is all real-time.