At the time, Unity's Universal Rendering pipeline didn't support screen space ambient occlusion (SSAO),  so I thought I'd make my own.

I also included the option to reverse the normals during generation, approximating the extrusion of the geometry. This produces a cool hand painted look which I quite like, and  inverted AO maps are useful for other effects.

---CONTROLS---

[WASD] move camera

[RMB] rotate camera.

[1] toggle AO

[2] toggle inverted AO

StatusReleased
CategoryTool
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorLordMlekk
Made withUnity
Tagsssao, tool, Unity, urp

Download

Download
SSAODemo.zip 31 MB

Comments

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is it baked or realtime?

i found the inverted one a peculiarly nice effect

Yeah, this is all real-time.